3D Face Deformation Using Control Points and Vector Muscles

نویسنده

  • Hyun-Cheol Lee
چکیده

The creation and animation of 3D facial models has depended on animators' manual work frame by frame. Thus, it needs many efforts and time as well as various hardware and software. This paper is aimed at developing a facial expression modeling system based on vector muscle which can produce diverse and realistic facial expressions. 8 standard facial models fitting the characteristics of Korean faces was introduced. Thereupon, this paper suggests a way to model 3D human faces easily and quickly just with the front and profile images. In addition, in order to produce more precise 3D facial models, a delicate adjustment method using the Radial Basis Function is introduced. Facial models produced by these methods may be synthesized or varied. Moreover, this paper suggests a method of synthesizing various 3D facial expressions in consideration of the anatomical vector muscles. Besides, This paper suggests a way to apply such methods to produce caricatures by adjusting the control points of the RBF and the vectors of the facial muscles.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Numerical modeling of tunneling induced ground deformation and its control

Tunnelling through cities underlain by soft soil, commonly associated with soil movement around the tunnels and subsequent surface settlement. The predication of ground movement during the tunnelling and optimum support pressure could be based on analytical, empirical or the numerical methods. The commonly used Earth pressure balance (EPB) tunneling machines, uses the excavated soil in a pressu...

متن کامل

Exporting Vector Muscles for Facial Animation

In this paper we introduce a method of exporting vector muscles from one 3D face to another for facial animation. Starting from a 3D face with an extended version of Waters’ linear muscle system, we transfer the linear muscles to a target 3D face. We also transfer the region division, which is used to increase the performance of the muscle as well as to control the animation. The human involvem...

متن کامل

Surface Normals with Modular Approach and Weighted Voting Scheme in 3D Facial Expression Classification

A crucial part for facial expression analysis is to capture a face deformation. In this work, we are interested by the employment of 3D facial surface normals (3DFSN) to classify six basic facial expressions and the proposed approach was employed on the Bosphorus database. We constructed a Principal Component Analysis (PCA) to capture variations in facial shape due to changes in expressions usi...

متن کامل

3D face modeling using two orthogonal views and a generic face model

We present an algorithm for 3-D face modeling from a frontal and a profile view images of a person’s face. The algorithm starts by computing the 3D coordinates of automatically extracted facial feature points. The coordinates of the selected feature points are then used to deform a 3D generic face model to obtain a 3D face model for that person. Procrustes Analysis is used to globally minimize ...

متن کامل

SEED: Sketch-Based 3D Model Deformation

Traditional techniques for deforming virtual 3D models require the user to explicitly define a set of control points, a region of interest (ROI), and to define precisely how to deform the ROI using the control points. In this paper we present SEED, a sketch-based 3D model deformation approach, which allows the user to perform a deformation using only a single control stroke, eliminating the nee...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007